We are pleased to announce the 2015 Strumpf Scholars: Alexander Weigard, a Clinical Psychology graduate student, and Elizabeth Shewark, a Developmental Psychology graduate student.
Koraly Perez-Edgar, a researcher in Penn State’s Department of Psychology, takes a remote-operated toy spider from a tall bookcase in her office, turns it on and places it on the linoleum floor. It’s gangly, about the size of a shoebox, with eight fuzzy black legs, beady eyes and plastic fangs. With the switch of a button, the arachnid on wheels zooms forward and out of the room.
Whitney Moore, a Penn State psychology major from Pittsburgh, Pa., was selected to be the student marshal representing the College of the Liberal Arts at Penn State's Fall 2014 commencement ceremony at the University Park campus.
Dr. Damon Jones, Research Assistant Professor of Health and Human Development and Senior Research Associate at the Prevention Research Center, was recently interviewed for a PBS News Hour broadcast, which aired July 16, 2015.
In her 1972 book, The Future of Marriage, Jesse Bernard argued that, within each relationship, there exist two marriages, namely his marriage and her marriage. In other words, Bernard explained, women and men have fundamentally different experiences in their shared relationship. Bernard’s review of the literature revealed that marriage had positive implications for men in domains ranging from employment and income to health and longevity, but that married women fared more poorly than both married men and single women. The institution of marriage would have a future, Bernard argued, but only if marriage relationships changed in ways that also supported women’s health and well-being.
Elisabeth Whyte isn’t a typical gamer: She has her very own World of Warcraft podcast, a fan following and a blog frequented by 15,000 visitors each month. Though her online persona specializes in dragon slaying, in real life she’s a postdoctoral research assistant and psychology lecturer at Penn State who is leveraging her gaming expertise to design a computer game that could help adolescents with autism improve their social skills.